

That said, it isn't planning on abandoning the project entirely, so there may still be tweaks and content updates in the future. So, what happens now? Going forward, Playsaurus says that it simply can't afford to continue making the same scale of updates as it has in the past. We even received more than a few death threats." "The initial price was too high for many players, but even when we lowered it later on, and had significant sales, the price was always the biggest problem for the players when they reviewed it," Playsaurus explained. "It felt especially offensive to the players who were expecting a complete game. The game originally launched at a $29.99 price point back in 2018 - since reduced to $19.99 - and Playsaurus reckons that that was a bit too much. Clicker Heroes was a free-to-play game, but Clicker Heroes 2 was a premium product. The final of the four mistakes comes down to pricing. Many players simply bought the sequel without any research, expecting a finished game (for an idle game - this means “infinite” content), and they were terribly disappointed. "We should have realized that many players would assume the product was complete before they bought it," the blog post continued. "Some who purchased it didn’t know what 'Early Access' meant, and it was their first time installing Steam.

That issue was compounded with a relative lack of content at launch. The second and third mistakes tied into the game itself: Playsaurus reckons that Clicker Heroes 2 was too different from the first game. The feeling one gets is that of 'why work on a game that everyone hates?'. It’s painful to work on a game with the goal of avoiding player negativity, as opposed to pleasing an already happy audience. Without happy players, it becomes incredibly difficult to get very motivated to improve the game. While there have been tons of great games made in Flash over the years, it doesn't have the same kind of robust development tools that Unity or Unreal has, and that made developing the game a lot more challenging. The first major issue was that the game was coded in Flash, just like its predecessor. Playsaurus then listed four major mistakes it believes it made over the last six years it spent working on this game.
